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The Fast Facilitator - 76 Facilitator Activities and Interventions Covering Essential Skills, Group Process, and Creative Techniques - 76FF
76 Facilitator Activities and Interventions Covering Essential Skills, Group Process, and Creative Techniques Increase your understanding of facilitation and learn interventions and exercises you can use with others. This resource manual provides managers, trainers and consultants a format based on the core skills facilitators need to develop as well as the issues they will face at work.
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Changing Pace - CP
This collection of experiential activities in game format will enable trainers and facilitators to make effective use of the outdoors as a vehicle for learning. It contains sixty-three creative games that can be conducted easily and safely with a minimum of materials and preparation. Many of the activities can be run equally well indoors.
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Training House Reproducible Games and Simulations - RTHRG
A collection of 18 different engaging training games from HR Hall of Fame Inductee - Scott Parry, founder of Training House and developer of the Managerial Assessment of Proficiency. All games come with learning objectives and complete instructions.
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The Encyclopedia of Games for Trainers - EGT
A collection of 148 training games that take from 10 minutes to more than an hour. A brief summary describes the best training context for each game. Plus, there is an overview chapter on how to best deploy games for more effective training.
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Great Games for Trainers - GGT
A collection of 75 games, case studies and energizers on equal opportunities, stress management, group processes, leadership, team building, creativity, corporate ethics, assertiveness and more.
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Compendium of Icebreakers Volume 3: Beginnings and Endings - CIEI3
How you begin and end a training course is vital and shouldn't be left to chance. This manual introduces easy-to-use "openings" and "closings" that can increase the cohesiveness of your group, create a relaxed atmosphere and enhance the learning experience--whether you are new to this type of exercise or not. The book contains 70 icebreakers, energizers and other exercises the authors have tested on the training front lines--including 40-"beginnings" and 30 "endings."
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101 Games For Trainers - 101GT
This classic from Bob Pike, contains 101 mind stimulating activities from the Creative Training Techniques Newsletter. These fast action games can be quickly and easily launched with any size group. Each game lists training objective, time, materials required and "The Exercise in Action".
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101 More Games For Trainers - 101MG
101 more and better games from Bob Pike. This volume includes 26 openers, 32 energizers, 15 games that improve communication, 25 team building games, and games that address ressitance to change, trainer training, diversity, conflict customer service and much more.
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All New Tricks For Trainers - ANTT
57 tricks, brainteasers, and puzzlers, designed to amaze your training audience and hold their attention. Filled with openings and energizers to energize the audience and lay a foundation for improved retention of new material.
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Learning Styles Handout- 10 PK - LSTYH
This one page, 4-color job-aid clearly summarizes the decisions, roadblocks, best practices, and behavioral actions needed to apply learning styles in your work. A four-stage cycle diagrams the overall process: CONTEXT, RELIANCE, PERCEPTION, and REVEIW .
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